Issue#1435: Unity - DarkRift - Fast and Flexible Cross Platform Networking

  • What is DarkRift?
    DarkRift Networking is a fast and flexible networking solution for server - client model multiplayer games.

    DarkRift takes a lower level approach to networking in Unity than RakNet but still hides you from the complexity of the underlying sockets. Messages are sent between the server and clients in an email like fashion using a tag and subject to identify the message content meaning the bandwidth used is kept to a minimum.

    For advanced users you can...

    DarkRift - Fast and Flexible Cross Platform Networking

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  • Issue#3196: Unity - Forge Networking: Superpowered & Fully Cross Platform

    Welcome to Forge Networking! ​10/29/2015 Come join our community on EpicJoin http://epicjoin.com/ForgeNetworking 07/29/2015 Happy Windows 10 everybody! We now have a private chat room for our... Forge Networking: Superpowered & Fully Cross Platform

  • Issue#596470: Unity - System.Timers cross platform issue WP8

    I wrote a working project which used System.Timers class. This worked fine on Windows, but when I did a build for Windows Phone, I got a build error saying System.Timers was not found in the framework. Reference Rewriter: Error: type `System.Timers.Timer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void codebehind::Update(). UnityEngine.Debug:LogError(Object) PostProcessWP8Player:RewriteReferencesForAssembly(String, String, String, String, String,... System.Timers cross platform issue WP8

  • Issue#640536: Unity - Forge Networking + Websockets: Superpowered & Fully Cross Platform

    Welcome to Forge Networking! ​ 05/16/2016 Websockets Alpha released! ​ 04/12/2016 Subreddit is back up - https://www.reddit.com/r/ForgeNetworking/ 02/22/2016 Moar... Forge Networking + Websockets: Superpowered & Fully Cross Platform

  • Issue#666021: Unity - [Madness Sale] Forge Networking: Superpowered & Fully Cross Platform

    Welcome to Forge Networking! ​ 05/16/2016 Websockets Alpha released! ​ 04/12/2016 Subreddit is back up - https://www.reddit.com/r/ForgeNetworking/ 02/22/2016 Moar... [Madness Sale] Forge Networking: Superpowered & Fully Cross Platform

  • Issue#717036: Unity - [Madness Sale LAST DAY] Forge Networking: Superpowered & Fully Cross Platform

    Welcome to Forge Networking! ​05/28/2016 We have uploaded 2 videos today about progress on Forge Networking Remastered (free to everyone who owns and purchases Forge Networking). Our hope is to move into an Alpha build next week to get early adopters testing out the system .... [Madness Sale LAST DAY] Forge Networking: Superpowered & Fully Cross Platform

  • Issue#721504: Unity - [NO CCU LIMIT] Forge Networking: Superpowered & Fully Cross Platform

    Welcome to Forge Networking! ​05/28/2016 We have uploaded 2 videos today about progress on Forge Networking Remastered (free to everyone who owns and purchases Forge Networking). Our hope is to move into an Alpha build next week to get early adopters testing out the system .... [NO CCU LIMIT] Forge Networking: Superpowered & Fully Cross Platform

  • Issue#2068: Unity - [RELEASED] UTNotifications - Professional Cross Platform Push Notifications and More

    ​ https://www.assetstore.unity3d.com/en/#!/content/37767 Unity 5 (any edition) / Unity 4.3+ Pro Cross-platform: iOS, Android (with Google Cloud Messaging or Amazon Device Messaging), Windows Store (Windows Phone 8.1 / Windows 8.1 / Universal 8.1 / Universal 10) UTNotifications is an advanced and professional Unity... [RELEASED] UTNotifications - Professional Cross Platform Push Notifications and More

  • Issue#5444: Unity - DarkRift Networking 2: The next level of networking

    DarkRift Networking So it's nearly been 2 years since I released the original DarkRift Networking and whilst I'd say it's done a grand job in it's short stint, it's fair to say that I'm a significantly better programmer now than I was when I wrote it and so trying to maintain it is very much a chore. As is trying to add anything to it without breaking it... So starting... DarkRift Networking 2: The next level of networking

  • Issue#6027: Unity - [WIP] MPMP - cross platform video solution

    Hi, i'm planing to release soon a new video solution for Unity on the Assetstore : MPMP (multi platform media player) MPMP is a high performance cross platform media player for Windows, Android and iOS/OSX To get the best hardware performance on each platform it uses different media frameworks. Windows: Media Foundation Android: Media Player iOS/OSX: AVFoundation In Unity you have only a unified c# interface you work with, so you don't have to deal... [WIP] MPMP - cross platform video solution

  • Issue#7586: Unity - Issue with platform settings, changes not applied

    Unity 5.3.1 on Mac, trying to do this: "To fix this you must select the UnityBluetoothLE.mm file in the plugins/ios folder. Once you select it you can enter a value in Compiler flags. Put -fno-objc-arc. Another new feature of Unity 5 is that you can now specify additional frameworks that are needed by the plugin. You do this by opening the Rarely used frameworks section and checking the CoreBluetooth framework. " However when I tick the CoreBluetooth framework or enter the compile... Issue with platform settings, changes not applied

  • Issue#16236: Unity - [RELEASED] MPMP - cross platform video solution

    monoflow is proud to anounce the release of: MPMP (multi platform media player) MPMP is a high performance cross platform media player for Windows, Android and iOS/OSX To get the best hardware performance on each platform it uses different media frameworks. Windows: Media Foundation Android: Media Player iOS/OSX: AVFoundation In Unity you have only a unified c# interface you work... [RELEASED] MPMP - cross platform video solution

  • Issue#25253: InControl - input and cross platform controller support for Unity, made easy!

    InControl is an input manager for Unity3D that standardizes input mappings across platforms for common controllers. It is written in C# and strives to make it a snap to add controller support to your game with a simple, powerful API. All the heavy lifting of mappings are handled for you with dozens of controllers handled cross-platform, and more being added continually. Add virtual touch... InControl - input and cross platform controller support for Unity, made easy!

  • Issue#38395: Unity - Introducing Unibill - the cross platform In App purchase plugin!

    I'd like to announce the release of Unibill; a cross platform approach to In App purchasing. It's a single plugin that works across the Apple App store, Mac App Store, Google Play and the Amazon App store! It’s the plugin I wish I could have bought for my own game development; a simple, clean and consistent interface that does all the heavy lifting, leaving you to get on with the bit that’s actually a game. But Unibill does much more than just let you buy stuff; it helps you through the... Introducing Unibill - the cross platform In App purchase plugin!

  • Issue#59822: Unity - Free cross-platform Git GUI client

    Have any of you guys tried GitKraken? It's currently in beta but it's been getting rave reviews on Twitter so far. I just downloaded it and tried using it... beautiful UI but I had trouble pushing to an empty repository on Visual Studio Team Services because there wasn't any existing branch on the remote. Not sure if it's because of user error, but I had to switch to SourceTree to do it. I'd like to use it cause I'm a sucker for clean, nice UIs, but... Free cross-platform Git GUI client

  • Issue#64537: Unity - Cross platform Face tracking SDK WIP

    Hey guys, We @ Whodat have been working on a face tracking solution for a while now. Features include tracking face in low light conditions, pose estimation of face up to 30 degrees. Accurate eye position. We have working versions for the Mac and iOS(iPhone 4+, iPad 2+). When launched Mac version will run at 50+ fps and iOS running at 25+ fps. We are now at the optimization point and are working hard to bring in better performance. Once this is done we will also launch for Windows,... Cross platform Face tracking SDK WIP

  • Issue#103724: Unity - Cross Platform Video Playing from URL.

    Does such thing exist? I made standalone player using MovieTexture and it works on mac/windows players.. Trying to make or find one for iOS, android... I tried using Code (CSharp): Handheld.PlayFullScreenMovie(URL); But it does not seem to work. Screen goes black for about 5 seconds then the game is shown again. It never plays anything.. I am using ogg format video for mac/OSX and mp4 for android/iOS. The URL for the mobile version is... Cross Platform Video Playing from URL.

  • Issue#118290: Unity - Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and PlayFab

    Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the networking framework of Age of Empires and Starcraft 2. In order to reduce bandwidth demand on players, all commands and confirmations will be facilitated by a server which is why I've looked into a host of... Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and PlayFab

  • Issue#128862: Unity - Fast Platform Switch - One button, no-nonsense ultimate time-saver!

    Hello, We are jemast software, a small indie software development studio. We have submitted an editor extension to the Asset Store that aims at drastically reducing the platform switch time: Fast Platform Switch ​ Fast Platform Switch aims at reducing the time taken switching platform by caching all data that has already been imported and does not need to be reimported. In an ideal... Fast Platform Switch - One button, no-nonsense ultimate time-saver!

  • Issue#154988: Unity - IsTouchingLayers issue when platform is moving

    Hi everyone, My player object has two Triggers at the bottom that slightly overlap with the ground. These are used to detect if the player is on the ground by calling e.g. leftBox.IsTouchingLayers(LayerMask.GetMask("Ground")); This works as long as the ground is not moving. When it's moving the call randomly returns false even though the trigger is 100% overlapping the moving ground. This seem like a bug to me and makes no sense whatsoever. When the player is moving it's still working, only... IsTouchingLayers issue when platform is moving

  • Issue#166841: Unity - Networking Decision Help, Forge, DarkRift, Photon?

    Ok, so I'm new to the forums...not to Unity3d or Networking. Since the last time I made this decision that product landscape has changed considerably so I thought I'd pick the brains of those closer to the situation that may be asking the same questions. Lets set the premise here. I'm not new to game creation, I'm am an individual developer for now, but that's only because the prototyping phases don't need to be expensive. I have a publisher who will back games that have "legs" thus,... Networking Decision Help, Forge, DarkRift, Photon?

  • Issue#168757: No information on what network channels to use for Unity Networking for WebGL platform

    I only indirectly know about this complaint from the linked thread. Could there be an article about this for WebGL platform? Or this is actually added in, and we just don't know about it yet?

  • Issue#170627: Unity - Landscape Builder - fast, powerful, flexible.

    Tutorials | Documentation Landscape Builder is an editor extension for Unity 5 that allows users to create realistic, detailed and consistent landscapes completely from scratch. It can generate topography, texture landscapes and populate them with trees, grass and meshes. Designed from the ground up to be able to create an almost infinite variety of real-world... Landscape Builder - fast, powerful, flexible.

  • Issue#177216: Unity - Jetbrains is making a new cross platform C# IDE based on IntelliJ and ReSharp

    Just bumped into this...it looks like there will be another contender on the block soon for a cross platform c# IDE. There is nothing specific about unity3d support yet but...who knows... https://www.jetbrains.com/rider/

  • Issue#179913: Unity - Can I cross-platform iOS/Android and PC?

    Hi, all! We've had an idea for a game that involves multiplayer between a PC and a phone (probably Android), so that's the question: Can I do it out-of-the-box with Unity's multiplayer features? Thanks!

  • Issue#208325: Unity - Project Rider - a new cross-platform C# IDE from JetBrains

    This was just announced today: http://blog.jetbrains.com/dotnet/2016/01/13/project-rider-a-csharp-ide/ Sounds super exciting as it brings all the IDE goodness such as navigation, refactoring, etc as well as the power of ReSharper to non Windows platforms I hope it will support Unity early on ! looks promising

  • Issue#244976: Unity - DPhysics Beta - Cross-platform Deterministic Physics engine

    The first Beta version of DPhysics will be released this weekend! To sum it up, it's a high-performance cross-platform-deterministic fixed-point ass-kicking circle-massing polygon-colliding physics engine. If you're interested in joining the Beta team and receiving the release, post your email on this thread or email me at [email protected] Also post any bug finds, suggestions, or feature requests here. This physics engine is being built from the ground up so what you want... DPhysics Beta - Cross-platform Deterministic Physics engine

  • Issue#273386: UnifiedIO - Cross-platform IO for Unity

    UnifiedIO is available on the Asset Store! Keeping it brief: UnifiedIO is a library of methods that handle file and directory reading/writing in Application.persistentDataPath. It is "unified" because it does so consistently for all main platforms, including Windows Store Apps (Windows/Mac/Linux, Android, iOS, Windows Phone, Windows Store Apps, Blackberry). It was developed coming from... UnifiedIO - Cross-platform IO for Unity

  • Issue#282346: Unity - Landscape Builder - fast, powerful, flexible [version 1.1 released]

    View attachment 176024 Tutorials | Documentation Landscape Builder is an editor extension for Unity 5 that allows users to create realistic, detailed and consistent landscapes completely from scratch. It can generate topography, texture landscapes and populate them with trees, grass and meshes. Designed from the ground up to be able to create an almost... Landscape Builder - fast, powerful, flexible [version 1.1 released]

  • Issue#296375: App resuming issue when built for windows phone 8 platform from unity

    I have added rate us link in the application. When I close rate App link and want to come back to my app it crushes. After a lot of struggle I managed to avoid crushing but still the app is unable is give any display, just a blank screen. Please help me, Thanks. I am developing an application using unity 5.2.2f1 and target platform is windows phone 8. Everything is fine when target platform is WP8_1. I really need to build for WP8 so I can't switch. Regards.